With Update 6.2, the Vehicles Team will be rolling out computed impact points that take into consideration several factors such as Vehicle Velocity, Angular Velocity, Gravity and Drag to draw an accurate impact point of up to 300m.Īdditionally we’ve also aligned the Vehicle Crosshair on all cameras that are available on Air Vehicles with this point, ensuring that player crosshairs are as accurate as they can be. Throughout recent months we have heard players request further improvements when it comes to vehicle aiming and crosshair alignment. Looking more broadly, we’ll continue to look for opportunities to improve both Shotgun, Suppressor and Subsonic Gunplay, and you can continue to expect more improvements in these areas in the future. We’ll continue to react to feedback and to monitor both of these aspects of gunplay, our intention is to promote as much variety in weapons and builds as possible and we’ll continue to work on that goal. Check out our changelog further down in the Update Notes to discover more. While also factoring in the combined benefits of these two components being used at the same time. Update 6.2 will also include changes to Suppressors, Subsonic Ammo and their beneficial intent of Minimap Stealth. ![]() Suppressor Minimap Stealth & Subsonic Ammo While we will continue to monitor and tweak this weapon, we have decreased its starting accuracy and increased its dispersion build-up in response to players feeling it is packing too much of a punch. The VHX-D3 has received mixed feedback with some of you being for or against its damage output. You will also see further changes such as High Power ammo remaining viable at longer ranges, and more broader changes to recoil, accuracy and more to bring this weapon in line with other DMRs. These changes will readjust this weapon into its close range, as intended. We’re also including a new 4-hit kill range over 125 meters. The G428’s role is to be a close-range DMR, as such we are reducing the Standard Issue Ammo 2-hit kill range from 40 meters to 20 meters. Additionally, the #4 Buckshot (Ammo Type) performed the strongest at almost all ranges with Update 6.0, this will now be reduced to its intended short-range role. Going forward, OHK’s will no longer be possible over 25 meters with the MCS-880 and it will be rarer to do so between 20 to 25 meters. This was particularly creating unfair instances of one-hit-kills at longer ranges. With the recent introduction of a pure Close Quarters map in Redacted, player feedback highlighted that the MCS-880 was performing beyond expectations, and we agreed. Take a look at some of the specific changes below and more broader changes within our changelog! With Update 6.2 we are deploying a series of Weapon Balance changes and improvements based on your requests and in line with the overall game intent of these weapons. Thank you for continued feedback which helps us to make further changes and improvements for you.Ī band of misfits, spurred on by the Penguins been crafting an interesting treat as we approach the end of the year!Įxpect to see new ways to play, new cosmetic rewards and a mischievous mode in the coming weeks.
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